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Hero Intern

Role: Game Designer

Genre: Action Arcade

Engine: Unity

Platform: PC

Duration: 48 h (Digital Bros Game Academy Game Jam)

During the year 2017/2018 at Digital Bros Game Academy an internal 48h Game Jam was arranged: the theme was "From zero to hero".

Other constraints were the mouse as the only input allowed and with no background panning.

Our team decided to develop a multiplayer (4 players connected via LAN) action game: each player must fight for his hero internship and the first to defeat all the rivals for 3 rounds wins the game and the internship.

Players start each round unarmed, but they're able to gather various weapons arranged on the battlefield, which can be used to attack the other players or to parry incoming strikes.

When a player takes a certain amount of damages is defeated and he leaves the battlefield.

During the jam I was in charge of designing the game mechanics, creating the levels and testing the game while the multiplayer features were implemented.

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