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Neon Bound

Role: Game Designer

Genre: Action Cooperative

Engine: Unity

Platform: PC

Duration: 48 h (Global Game Jam 2018)

Neon Bound is a cooperative game developed during Global Game Jam 2018 where two players share a single controller.

Player one uses the left stick and trigger, player two uses those on the right: each player control a particle that is connected with the other one by an elastic bond.

The goal of the game is to resist as much as possible in order to gain points.

If the particles are too far from each or a enemy causes the bond to broke or deals enough damage to the particolaes, the bond is broken and that causes the end of the game.

During the 48 hours of the jam I was in charge of designing the gameplay mechanics, coordinating the team and testing the builds as the various features were implemented.

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